
For more information see the "OpenGL Shader Disk Cache" section in the "Specifying OpenGL Environment Variable Settings" chapter of the README. If the location is not manually overridden and a cache is detected in the previous default location, that location will be used instead of the new default location. For more information see the "OpenGL Shader Disk Cache" section in the "Specifying OpenGL Environment Variable Settings" chapter of the README.Ĭhanged the default location for new OpenGL/Vulkan Shader Disk Caches. Note that caches with paths containing "/.nv/ will continue to use the previous default of 128MB unless the size is manually overridden. Increased the default size for new OpenGL/Vulkan Shader Disk Cache location to 1024MB. Removed the MetaMode string truncation warning for older X Servers when saving the X Configuration file from nvidia-settings.įixed a bug where copying from an X11 pixmap to an RGB overlay window would exhibit corruption. 0.Fixed a bug that could cause detailed timing information for displays with a large number of detailed timings to be truncated in the X log.įixed a bug that prevented scaled display resolutions configured via the nvidia-settings control panel from being reported by RandR.įixed a bug with the SLI Mosaic Mode configuration dialog in nvidia-settings that left displays enabled when they were not needed in the selected configuration. #28 got data and put it in $dataArray +0.003s. #27 composed SQL query for gamebenchmarks +0s. #24 min, max, avg, median took s +0.342s. #15 linkCache_getLink no uid found +0.008s. #14 linkCache_getLink no uid found +0.001s. #13 linkCache_getLink no uid found +0.002s. #9 getting avg benchmarks for device 10683 +0s. #7 getting avg benchmarks for device 7704 +0.032s. #3 did not recreate cache, as it is less than 5 days old! Created at Fri, 16:27:49 +0100 +0s. performance, DisplayPort 1.4, HDMI 2.1, PCIe 4.0 x8, 192 GB/s memory bandwidth, Max-Q Technologies 3.0 optional The power consumption of the Quadro M1200 is rated for the same TGP of 45 Watt (32.5 Watt TDP) and therefore a bit lower than the M2000M with 55 Watt TGP.ĭirectX 12 (FL 11_0), Shader 5.0, OpenGL 4.5ģ.7 TFLOPS SP max. Using CUDA (Compute Capability 5.0) or OpenCL 1.2, the cores of the Quadro M2000M can be used for general calculations.
#Nvidia quadro m1200 driver
In games it is comparable to the GTX 960M although the driver support is not optimized for gaming. The performance of the Quadro M1200 is on a level to the previous generation M2000M which is also based on the 960M. OpenGL performance, for example, should be significantly better compared to GeForce graphics cards of similar specifications.
#Nvidia quadro m1200 professional
The Quadro series offers certified drivers that are optimized for stability and performance in professional applications like CAD or DCC. Therefore, the GPU is similar to the consumer Nvidia GeForce GTX 960M. The Quadro M1200M is built for the Intel Skylake generation and is the successor to the Quadro M1000M (950M based). It is a (first generation) Maxwell-based GPU built on the GM107 chip with 640 shader cores. The 28 nm Nvidia Quadro M1200 is a mid-range DirectX 12 (FL 11_0) and OpenGL 4.5-compatible graphics card for mobile workstations. NVIDIA Quadro M1200 ► remove from comparison
